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Title: Abandoned Silo A-4
Filename:Siloa4
Author: Chris "Spawnlord" Wood
Address: UKlord HL@aol.com
Description: 	After a teleporter beam goes "slightly" astray, you and 		you're team end up stranded underground in one of the 		many dozens of hidden silos that riddle the black 		mesa facility. After days of waiting, the need for food      		becomes unbareable, and you draw straws to decide who 		HAS to be eaten for the others to survive. When your 		straw comes out short, you decide that this little game 		has gone on long enough, and take matters into your own 		hands...
Special Thanks To: 	My faithful (I hope) clan, the Spawns of Satan, 			who supplied me with constant feedback 			throughout the construction of the level. 			Especially Jason, an non-clan member, who has 			taken the job of putting up our web page off my 			hands, allowing me to do this instead.
Webpage: unpublished as of yet, will come soon though

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Play Information

Single Player: 		No
Deathmatch: 		Yes
Co-Operative:		No
Difficulty Settings: 	No
New Sounds:		No
New Textures:		No
New Music:		No
CD Track:		14 
Demo's Replaced:	None

Compile Machine: AMD K6-2 P300, 64mb RAM, 16mb Voodoo Banshee
Compile time: about 5 mins (!)

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Construction

Base:		New Level from scratch
Editor Used:	Worldcraft 2.0
Known Bugs:	Ladder textures,
		Glitch at bottom of silo ramp (right side)
Build Time:	~2 Days around other work

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Installation

To play this level, extract the file Siloa4.bsp from the zipfile, and place it in the sierra\half-life\valve\maps directory of your hard drive, then start the game.

Start a deathmatch server then type "map siloa4" or "changelevel siloa4" in the console. To test it out on your own, goto "Lan Game", and "Create Game". Select the map from the list and away you go.
If you put this map in your server rotation, please let me know :)

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Copyright and Permissions

This file must be kept intact, and is not a commercial product, therefore it should not be sold in any way, shape or form.
You may not use this as the base for any maps, and this ReadMe file must always accompany the .bsp

I would like your feedback. Send any comments, good or bad to:
UKlord HL@aol.com
February 13th 1999
